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About Me

LIFESTYLE GAME PROTOTYPES

Wedding Game

In my role as Creative Director at Crowdstar and Glu Mobile, I had the opportunity to prototype several potential new projects. This untitled game was designed to allow players to design all aspects of different dream weddings for various clients.

 

I was part of a core team that identified the opportunity, researched the concept, created the design and tested with potential users. In addition, I designed the UI, created all mocks and visual assets, and worked with the engineering team to implement a full in-engine playable.

Design System

Though this project was not taken through full production, I always like to develop a UI design system while I work, so that I can ensure consistency of design, as well as to facilitate UI implementation with the engineering team.

Tools: Figma

Travel Game

This prototype for a Travel game was designed to allow players to simulate the experience of fabulous vacations around the world, and sharing those experiences with others.

 

As part of a core team, I collaborated in a small group to create and iterate on the game design, as well as to test and iterate with the potential audience. I also designed the UI, created all mocks, XD prototypes, and visual assets.

Tools: Adobe XD, Photoshop

Home

About Me

LIFESTYLE GAME PROTOTYPES

Wedding Game

In my role as Creative Director at Crowdstar and Glu Mobile, I had the opportunity to prototype several potential new projects. This untitled game was designed to allow players to design all aspects of different dream weddings for various clients.

 

I was part of a core team that identified the opportunity, researched the concept, created the design and tested with potential users. In addition, I designed the UI, created all mocks and visual assets, and worked with the engineering team to implement a full in-engine playable.

Design System

Though this project was not taken through full production, I always like to develop a UI design system while I work, so that I can ensure consistency of design, as well as to facilitate UI implementation with the engineering team.

Tools: Figma

Travel Game

This prototype for a Travel game was designed to allow players to simulate the experience of fabulous vacations around the world, and sharing those experiences with others.

 

As part of a core team, I collaborated in a small group to create and iterate on the game design, as well as to test and iterate with the potential audience. I also designed the UI, created all mocks, XD prototypes, and visual assets.

Tools: Adobe XD, Photoshop

Home

About Me

LIFESTYLE GAME PROTOTYPES

Wedding Game

In my role as Creative Director at Crowdstar and Glu Mobile, I had the opportunity to prototype several potential new projects. This untitled game was designed to allow players to design all aspects of different dream weddings for various clients.

 

I was part of a core team that identified the opportunity, researched the concept, created the design and tested with potential users. In addition, I designed the UI, created all mocks and visual assets, and worked with the engineering team to implement a full in-engine playable.

Design System

Though this project was not taken through full production, I always like to develop a UI design system while I work, so that I can ensure consistency of design, as well as to facilitate UI implementation with the engineering team.

Tools: Figma

Travel Game

This prototype for a Travel game was designed to allow players to simulate the experience of fabulous vacations around the world, and sharing those experiences with others.

 

As part of a core team, I collaborated in a small group to create and iterate on the game design, as well as to test and iterate with the potential audience. I also designed the UI, created all mocks, XD prototypes, and visual assets.

Tools: Adobe XD, Photoshop