Reign of Asgard

Reign of Asgard is a spec concept I developed to show more of my range as an artist and UI designer. As an Art Director, I don’t always get the opportunities to do as much hands-on UI work, so this was just a fun chance to stretch a bit into the match-3/RPG hybrid genre.

Role: Art Director, UI Artist, Concept Artist

INSPIRATION

I love norse mythology so I took my inspiration for the game from viking culture and crafts. From there, I developed a visual language that made heavy use of carved wood, runes, and archaic paper texture with historic design motifs.

 

The color palette came from the rustic textures mixed with violets and dark purples adding a magical element.

UI ILLUSTRATIONS

I like creating my own UI illustrations when I can. For this project, I created the match-3 gems in Photoshop and Illustrator using heavy gradients to give them that realistic shine. Other elements like the chest, I hand painted in Photoshop.

REWARD MOMENT

In my work, I create a lot of animation mocks in Adobe After Effects - both as proof of concept and to assist engineering with implemention.

 

In this case, I created an animation simulating a reward moment.

CONCEPT ART

Character concepts painted in Adobe Photoshop

Home

About Me

Reign of Asgard

Reign of Asgard is a spec concept I developed to show more of my range as an artist and UI designer. As an Art Director, I don’t always get the opportunities to do as much hands-on UI work, so this was just a fun chance to stretch a bit into the match-3/RPG hybrid genre.

Role: Art Director, UI Artist, Concept Artist

INSPIRATION

I love norse mythology so I took my inspiration for the game from viking culture and crafts. From there, I developed a visual language that made heavy use of carved wood, runes, and archaic paper texture with historic design motifs.

 

The color palette came from the rustic textures mixed with violets and dark purples adding a magical element.

UI ILLUSTRATIONS

I like creating my own UI illustrations when I can. For this project, I created the match-3 gems in Photoshop and Illustrator using heavy gradients to give them that realistic shine. Other elements I painted in Photoshop.

REWARD MOMENT

In my work, I create a lot of animation mocks in Adobe After Effects - both as proof of concept and to assist engineering with implemention.

 

In this case, I created an animation simulating a reward moment.

CONCEPT ART

Character concepts painted in Adobe Photoshop

Home

About Me

Reign of Asgard

Reign of Asgard is a spec concept I developed to show more of my range as an artist and UI designer. As an Art Director, I don’t always get the opportunities to do as much hands-on UI work, so this was just a fun chance to stretch a bit into the match-3/RPG hybrid genre.

Role: Art Director, UI Artist, Concept Artist

INSPIRATION

I love norse mythology so I took my inspiration for the game from viking culture and crafts. From there, I developed a visual language that made heavy use of carved wood, runes, and archaic paper texture with historic design motifs.

 

The color palette came from the rustic textures mixed with violets and dark purples adding a magical element.

UI ILLUSTRATIONS

I like creating my own UI illustrations when I can. For this project, I created the match-3 gems in Photoshop and Illustrator using heavy gradients to give them that realistic shine. Other elements I painted in Photoshop.

REWARD MOMENT

In my work, I create a lot of animation mocks in Adobe After Effects - both as proof of concept and to assist engineering with implemention.

 

In this case, I created an animation simulating a reward moment.

CONCEPT ART

Character concepts painted in Adobe Photoshop

Home

About Me