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I design game experiences players can't put down.

I've spent my career at the intersection of craft and systems thinking — leading UX at EA, Glu Mobile, CrowdStar, and Dorian across mobile, live-service, and AAA console games.

I work as both a strategic lead and hands-on builder: defining direction, running research, and taking ideas from concept to working prototype. I've directed creative teams of 40+, shipped dozens of titles, and held a high bar for craft at every stage of development.

Currently exploring senior IC and lead roles at games studios and platforms where great UX and deep player engagement go hand in hand.

Let’s connect!

photo

I design game experiences players can't put down.

I've spent my career at the intersection of craft and systems thinking — leading UX at EA, Glu Mobile, CrowdStar, and Dorian across mobile, live-service, and AAA console games.

I work as both a strategic lead and hands-on builder: defining direction, running research, and taking ideas from concept to working prototype. I've directed creative teams of 40+, shipped dozens of titles, and held a high bar for craft at every stage of development.

Currently exploring senior IC and lead roles at games studios and platforms where great UX and deep player engagement go hand in hand.

Let’s connect!

photo

I design game experiences players can't put down.

I've spent my career at the intersection of craft and systems thinking — leading UX at EA, Glu Mobile, CrowdStar, and Dorian across mobile, live-service, and AAA console games.

I work as both a strategic lead and hands-on builder: defining direction, running research, and taking ideas from concept to working prototype. I've directed creative teams of 40+, shipped dozens of titles, and held a high bar for craft at every stage of development.

Currently exploring senior IC and lead roles at games studios and platforms where great UX and deep player engagement go hand in hand.

Let’s connect!