Visual Direction and Technical Strategy

One of the core challenges of Table & Taste was creating realistic and appetizing 3D food.

 

As Senior Art Director, I drove the art R&D initiative, investigating new tech with both internal and external teams and prototyping different approaches.

 

In the end, we were able to develop an approach that met our goals, and went on to build a pipeline generating over 300 photorealistic 3D recipe and ingredient assets.

Tools: Unity, custom photogrammetry

Home

About Me

Table & Taste

Table & Taste was a food-based lifestyle game from the Crowdstar studio. I was part of a core team that come up with the concept for the game, prototyped it, and took it into production.

 

Role: Creative Director, Senior Art Director

Table & Taste was a food-based lifestyle game from the Crowdstar studio. I was part of a core team that come up with the concept for the game, prototyped it, and took it into production.

Early Prototyping

Part of my role was iterating on the core design for the product, creating early wireframes, mocks and XD prototypes - in addition to providing all art support for early in-engine prototypes.

 

We iterated and tested many design concepts with user before settling on a final game design.

User Interface Design & Direction

I oversaw the design and execution of all aspects of UI development - hiring and managing the UI/UX team, and working with all disciplines across the team including PM, User Research, Engineering and QA.

 

I designed the look & feel of Table & Taste’s UI. We tested several style variations with potential users in order to validate appeal with target audience. The style needed to feel fun like a game but also welcoming to players who were used to food apps.

 

I wrote specs for UI features, developed wireframes, mocks, prototypes, and animations.

Tools: Sketch, Photoshop

Interaction Design

Once we settled on a design, I created the wireframes and flow diagrams to build core functionality.

Tools: Sketch, Photoshop

Reward Moment Animation Mock

Tools: Figma, Photoshop, After Effects

Visual Direction and Technical Strategy

One of the core challenges of Table & Taste was creating realistic and appetizing 3D food.

 

As Senior Art Director, I drove the art R&D initiative, investigating new tech with both internal and external teams and prototyping different approaches.

 

In the end, we were able to develop an approach that met our goals, and went on to build a pipeline generating over 300 photorealistic 3D recipe and ingredient assets.

Tools: Unity, custom photogrammetry

Home

About Me

Table & Taste

Table & Taste was a food-based lifestyle game from the Crowdstar studio. I was part of a core team that come up with the concept for the game, prototyped it, and took it into production.

Role: Creative Director, Art Director

Early Prototyping

Part of my role was iterating on the core design for the product, creating early wireframes, mocks and XD prototypes - in addition to providing all art support for early in-engine prototypes.

 

We iterated and tested many design concepts with user before settling on a final game design.

User Interface Design & Direction

I oversaw the design and execution of all aspects of UI development - hiring and managing the UI/UX team, and working with all disciplines across the team including PM, User Research, Engineering and QA.

 

I designed the look & feel of Table & Taste’s UI. We tested several style variations with potential users in order to validate appeal with target audience. The style needed to feel fun like a game but also welcoming to players who were used to food apps.

 

I wrote specs for UI features, developed wireframes, mocks, prototypes, and animations.

Tools: Sketch, Photoshop

Interaction Design

Once we settled on a design, I created the wireframes and flow diagrams to build core functionality.

Tools: Sketch, Photoshop

Reward Moment Animation Mock

Tools: Figma, Photoshop, After Effects

Home

About Me

Visual Direction and Technical Strategy

One of the core challenges of Table & Taste was creating realistic and appetizing 3D food.

 

As Senior Art Director, I drove the art R&D initiative, investigating new tech with both internal and external teams and prototyping different approaches.

 

In the end, we were able to develop an approach that met our goals, and went on to build a pipeline generating over 300 photorealistic 3D recipe and ingredient assets.

Tools: Unity, custom photogrammetry

Table & Taste

Table & Taste was a food-based lifestyle game from the Crowdstar studio. I was part of a core team that come up with the concept for the game, prototyped it, and took it into production.

Role: Creative Director, Art Director

Early Prototyping

Part of my role was iterating on the core design for the product, creating early wireframes, mocks and XD prototypes - in addition to providing all art support for early in-engine prototypes.

 

We iterated and tested many design concepts with user before settling on a final game design.

User Interface Design & Direction

I oversaw the design and execution of all aspects of UI development - hiring and managing the UI/UX team, and working with all disciplines across the team including PM, User Research, Engineering and QA.

 

I designed the look & feel of Table & Taste’s UI. We tested several style variations with potential users in order to validate appeal with target audience. The style needed to feel fun like a game but also welcoming to players who were used to food apps.

 

I wrote specs for UI features, developed wireframes, mocks, prototypes, and animations.

Tools: Sketch, Photoshop

Reward Moment Animation Mock

Tools: Figma, Photoshop, After Effects

Interaction Design

Once we settled on a design, I created the wireframes and flow diagrams to build core functionality.

Tools: Sketch, Photoshop