DORIAN

Creating a goal system to drive deeper fan engagement with UGC games

My Role

User Research

Product Design

Tools

Figma

The Core Team

VP of Content

VP of Marketing

Director of PM

Lead Engineer

Identifying the Opportunity

I frequently interview our users to learn more about experience with our app and creator tools. Many of the games on the Dorian platform are dating sims, and a common player request in interviews was the desire to track their progress building relationships with game characters. The data also backed up that fans who engaged with characters in this way showed deeper engagement. From this, we saw an opportunity to deepen fan retention and engagement by creating a goal system that any creator could add to their games.

interview photo

Interviewing one of our users

Getting Started

I like to start by gathering all requirements for a design, both from a user perspective as well as company goals. It’s important to align on key KPIs with the core team before starting design to ensure we know in advance how to measure success.

Fan goals:

Be able to see the progress I’m making in my character relationships per game.

Have an easily accessible way to see what rewards I can earn for each goal.

Business goals:

Increase D7 retention by XX%

Increase daily reengagement in same game by XX%

screen flow
screen flow

Results & Next Steps

We released an MVP of the feature and saw over 20% increased D7 retention on the games that were utilizing the new system. This gave us the confidence to expand the feature with several new enhancements and sub-features.

 

Play tests, event tracking, and additional interviews gave us the data we needed to identify areas of improvement in the UX. The result was significantly increased retention and engagement on games using the new system.

final UI mock
final UI mock
final UI mock
final UI mock
UI screenshots
Dorian design system
Dorian design system

Email

LinkedIn

About

DORIAN

Creating a goal system to drive deeper fan engagement with UGC games

My Role

User Research

Product Design

Tools

Figma

The Core Team

VP of Content

VP of Marketing

Director of PM

Lead Engineer

Identifying the Opportunity

I frequently interview our users to learn more about experience with our app and creator tools. Many of the games on the Dorian platform are dating sims, and a common player request in interviews was the desire to track their progress building relationships with game characters. The data also backed up that fans who engaged with characters in this way showed deeper engagement. From this, we saw an opportunity to deepen fan retention and engagement by creating a goal system that any creator could add to their games.

interview photo

Interviewing one of our users

Getting Started

I like to start by gathering all requirements for a design, both from a user perspective as well as company goals. It’s important to align on key KPIs with the core team before starting design to ensure we know in advance how to measure success.

Fan goals:

Be able to see the progress I’m making in my character relationships per game.

Have an easily accessible way to see what rewards I can earn for each goal.

Business goals:

Increase D7 retention by XX%

Increase daily reengagement in same game by XX%

screen flow
screen flow

Results & Next Steps

We released an MVP of the feature and saw over 20% increased D7 retention on the games that were utilizing the new system. This gave us the confidence to expand the feature with several new enhancements and sub-features.

 

Play tests, event tracking, and additional interviews gave us the data we needed to identify areas of improvement in the UX. The result was significantly increased retention and engagement on games using the new system.

final UI mock
final UI mock
final UI mock
final UI mock
UI screenshots
curve
curve

George Rodgers

Email

LinkedIn

About

DORIAN

Creating a goal system to drive deeper fan engagement with UGC games

My Role

User Research

Product Design

Visual Design & Animation

Tools

Figma

The Core Team

VP of Content

VP of Marketing

Director of PM

VP of Engineering

Identifying the Opportunity

I frequently interview our users to learn more about experience with our app and creator tools. Many of the games on the Dorian platform are dating sims, and a common player request in interviews was the desire to track their progress building relationships with game characters. The data also backed up that fans who engaged with characters in this way showed deeper engagement. From this, we saw an opportunity to deepen fan retention and engagement by creating a goal system that any creator could add to their games.

interview photo

Interviewing one of our users

Getting Started

I like to start by gathering all requirements for a design, both from a user perspective as well as company goals. It’s important to align on key KPIs with the core team before starting design to ensure we know in advance how to measure success.

Fan goals:

Be able to see the progress I’m making in my character relationships per game.

Have an easily accessible way to see what rewards I can earn for each goal.

Business goals:

Increase D7 retention by XX%

Increase daily reengagement in same game by XX%

screen flow
screen flow

Results & Next Steps

We released an MVP of the feature and saw over 20% increased D7 retention on the games that were utilizing the new system. This gave us the confidence to expand the feature with several new enhancements and sub-features.

 

Play tests, event tracking, and additional interviews gave us the data we needed to identify areas of improvement in the UX. The result was significantly increased retention and engagement on games using the new system.

final UI mock
final UI mock
final UI mock
final UI mock
UI screenshots
curve
curve

George Rodgers

Email

LinkedIn

About